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MapGIS TwinWorld

Digital twin is a simulation process that fully utilizes physical models, sensor updates, operational history, and other data, integrating multiple disciplines, physical quantities, scales, and probabilities. The MapGIS digital twin platform utilizes various sensing technologies to simulate real-world data in the digital twin world, establishing a virtual world that is identical to the real world. Relying on technologies such as big data and artificial intelligence, simulate various future events to achieve comprehensive management of space, materials, events, etc. in the past, present, and future.

MapGIS digital twin platform relies on landscape BIM、 Constructing a digital twin data base using full space data such as oblique photography, laser point clouds, geological bodies, pipelines, vectors, and remote sensing images. passCloud rendering and virtual simulation technology create a realistic physical world mapping for users, explore more digital twin application markets in various industries, and pave the way for the future development of intelligent digital twins.

The MapGIS digital twin platform product consists of MapGIS Earth for Unreal 3D Earth platform product, MapGIS Server for Unreal cloud rendering and virtual simulation server product、The product consists of MapGIS NodeManager for Unreal Child Node Manager and MapGIS 3DClient for Unreal Client Development Platform.

MapGIS Earth for Unreal 3D Earth Platform Product

MapGIS Earth for Unreal is a 3D Earth product based on the Unreal Engine (UE5), which can integrate various types of 3D spatial data to build highly realistic 3D images地理大场景,打造全新的数字孪生数据底座。

MapGIS Server for Unreal Cloud Rendering and Virtual Simulation Server Product

MapGIS Server for Unreal cloud rendering and virtual simulation server product provides functions such as management, publishing, and control of digital twin data and virtual simulation scenes, achieving integrated management of cloud rendering pixel stream services, rendering nodes, and users. Further promote the digital, three-dimensional, refined, and intelligent management of the construction and operation of digital twins.

MapGIS NodeManager for Unreal Child Node Manager

The child node manager provides server information configuration management and enables the configuration and connection of cloud rendering service clusters.

MapGIS 3DClient for Unreal Front end Development Platform Product

MapGIS 3DClient for Unreal client development platform enables developers to quickly build multi platform digital twin business systems across industries (cities, parks, transportation, geology, water conservancy, etc.) based on digital twin scene services and JS development interfaces, enabling more people to understand the value brought by digital twins.

Product features

The MapGIS Earth for Unreal 3D Earth platform can efficiently and non destructively convert various 3D data, support dynamic loading of large-scale real-world 3D GIS data, and achieve rapid construction of digital twin substrates through extremely friendly model editing tools, high-quality model libraries, and realistic environmental effects.

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data conversion

●Efficient and lossless conversion of multi-source heterogeneous 3D data, supporting the import of data types such as 3dmax, Revit, netCDF, etc

Support loading Unreal type files such as. pak and. udasmoth

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scene construction

Support dynamic loading of large-scale real-life 3D models, seamless fusion of multi-source heterogeneous data using a unified spatiotemporal benchmark, and efficient generation of digital twin full space data baseboard

Provides extremely user-friendly model editing tools to freely create new scenes, and allows for flexible manipulation and interaction of data through scene outline tools

Provide high-quality data model libraries, including plants, transportation, outdoor urban landscape ornaments, planar annotation, 3D annotation, etc

Provide realistic environmental effects such as lighting, fog, rain, snow, and cloudy weather

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The effect of sunset on the left side of the picture                  Right in the picture  Thunderstorm effect

Scene Management

Provide functions such as management, publishing, and control of digital twin data and virtual simulation scenes. The published scene services can be directly provided to 3DClient products for secondary development, greatly reducing the threshold for digital twin application development and further promoting the digitization, stereoscopic, refined, and intelligent management of digital twin construction and operation.

Support the creation of new scenes and enable the construction of custom digital twin scenes

Provide management, publishing, and control functions for digital twin data and virtual simulation scenes, supporting editing, publishing, deleting scenes, creating replicas, and other functions

Support scene export as. json files, while providing scene import functionality


The MapGIS Server for Unreal cloud rendering and virtual simulation server product provides resource management and cloud rendering service management capabilities.

Resource Management:Provide management functions such as adding, deleting, querying, and retrieving scene resources, map resources, and model resources.

Support scene addition, deletion, and property preview

Support adding 2D map resources, including MapGIS map services, MapGIS grid tile services, WMS services, WMTS services, and sky map services

Support adding 3D scene resources, including MapGIS terrain caching service, MapGIS scene service, MapGIS M3D service, MapGIS 3DTiles service

Support direct addition of 3D cache files, including terrain cache files, M3D files, 3DTiles files, and pak files

Support adding models, including glTF model and datasmith model

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Cloud rendering service:Supporting cloud pixel stream rendering services significantly reduces terminal device configuration requirements, enabling lightweight terminals to efficiently browse large-scale digital twin scenes. Provide cloud rendering pixel stream services and integrated management of rendering nodes, support rendering cluster services accessed by multiple clients simultaneously, and achieve real-time load balancing of rendering capabilities.

Support the start and stop of default instance services

Support adding node instances, as well as starting, stopping, disconnecting, and deleting nodes for instance services

Support instance grouping to facilitate the rational allocation and management of node information

Support single node instance sharing, enable reporting mode to achieve multi person sharing preview scene

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MapGIS Server for Unreal Child Node Manager provides server information configuration management and enables configuration and connection of cloud rendering service clusters.

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MapGIS 3DClient for Unreal client development platform is a set of programming interfaces (for JavaScript) responsible for negotiating web pages and cloud rendering services. It uses front-end development interfaces to enable business developers to quickly build multi end and cross platform digital twin interaction systems for the entire industry (cities, parks, transportation, geology, water affairs, etc.), helping users quickly build high-performance, highly realistic, and large-scale GIS application systems for smart cities, digital twins, and other fields.

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Support massive GIS data visualization, OGC, Tianmu, and M3D service standards, and efficient rendering of large-scale scene refined 3D models based on UE5

Capable of simulating and displaying high fidelity scenes in full space, supporting special effects such as weather, fireworks, sonar, radar, and realistic effects such as pipeline water flow; Support adding annotations, fences, models, migration maps, heat maps, and other coverings

Capable of integrated analysis and calculation of the entire space, supporting interactive operations such as model picking and highlighting, scene roaming, entity association and query, and supporting visual analysis, visual field analysis, skyline analysis, fill and excavation analysis, flood inundation analysis, geological excavation, etc., to achieve intelligent analysis insights and scientific decision support

Provide intelligent virtual simulation engine and knowledge engine, support VR and MR scene access, support BIM building growth, reservoir flood discharge, mountain blasting, debris flow, waterlogging evolution and other virtual simulation applications

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Product trial:http://www.smaryun.com/goods.php?id=3596


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Contact

Wuhan Zondy(Headquarters)

13476014668

598 Guanshan Avenue, Donghu New Technology Development Zone, Wuhan City

Beijing Zondy(Representative office)

15588898696

Room 3515-14, Jingguang Center Office Building, Hujialou, Chaoyang District, Beijing

Hunan Zondy(Representative office)

13607498580

808, Building A, Tianxin Software Industrial Park, Changsha City

Shaanxi Zondy(Representative office)

17792410934

Room 2914, Building A1, Jinye Times, Yanta District, Xi'an City, Shaanxi Province

Chengdu Zondy

13908038150

506 Guliu Jingong, Fudi Financial Island, Jinjiang District, Chengdu City

Shenzhen Zondy

0755-26551638

A1001 Zhongdi Digital Building, Keyuan South Road, High tech Zone, Nanshan District, Shenzhen

Hotline

Phone

400 880 9970

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